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	<title>Wii Gaming News</title>
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		<title>Sony Right to Not Panic Over Vita Just Yet</title>
		<link>http://www.wiigamingnews.com/2012/02/05/sony-right-to-not-panic-over-vita-just-yet/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/sony-right-to-not-panic-over-vita-just-yet/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
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				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[Not unlike the situation Nintendo was faced with in the months after the launch of the 3DS, there has been talk of doom and gloom regarding the Vita. Sales of the new handheld have not been particularly mind-blowing in Japan &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/sony-right-to-not-panic-over-vita-just-yet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>		<span><img src="http://www.1up.com/media?id=3930176&amp;type=lg" alt="PlayStation Vita" /></p>
<p>
Not unlike the situation Nintendo was faced with in the months after the launch of the 3DS, there has been talk of doom and gloom regarding the Vita. <a href="http://www.1up.com/news/vita-sales-struggle-japan">Sales</a> of the new handheld have not been particularly mind-blowing in Japan since launch, and Sony has not attempted to portray its launch as anything it is not. More importantly, it has not yet begun to panic &#8212; and nor should it.</p>
<p>
After 325,000 units were sold in its opening week, Vita sales in Japan have declined week-over-week more often than not. 3DS, PlayStation 3, and even the PlayStation Portable have routinely outsold it, although this finally changed <a href="http://andriasang.com/comztx/media_create_charts/" target="_blank">last week</a> when the Vita sold almost 3,000 units more than the PSP. Still, that&#8217;s nothing to write home about, which is perhaps why Sony CFO Masaru Kato didn&#8217;t go as far as it seemed he was going to when describing Vita&#8217;s sales.</p>
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		<title>OP-ED: I&#8217;m Getting Too Old for These Long Games</title>
		<link>http://www.wiigamingnews.com/2012/02/05/op-ed-im-getting-too-old-for-these-long-games/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/op-ed-im-getting-too-old-for-these-long-games/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[Kingdoms of Amalur: Reckoning has a lot of content. This much we know. Releasing next week isn&#8217;t the most perfect time as far as I&#8217;m concerned with the Vita&#8217;s launch on the horizon and both Twisted Metal and Resident Evil: &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/op-ed-im-getting-too-old-for-these-long-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>		<span><img src="http://www.1up.com/media?id=3934836&amp;type=lg" alt="Kingdoms of Amalur: Reckoning" /></p>
<p>
<a href="http://www.1up.com/games/xbox360/kingdoms-of-amalur">Kingdoms of Amalur: Reckoning</a> has a lot of content. This much we know. Releasing next week isn&#8217;t the most perfect time as far as I&#8217;m concerned with the Vita&#8217;s launch on the horizon and both <a href="http://www.1up.com/games/ps3/twisted-metal/">Twisted Metal</a> and <a href="http://www.1up.com/games/nintendo3ds/resident-evil-revelations/">Resident Evil: Revelations</a> competing for my time, but it&#8217;s also a much more comfortable spot than any point in the last quarter of 2011 would have been. One of its developers recently pondered if the amount of content crammed into the game was overdone, and I can&#8217;t help but think it just might be.</p>
<p>
&#8220;We recently had a content completion play through about two months ago&#8230; so, QA guys, they&#8217;ve been playing the game for years, they know all there is to know about it, its ins and outs, etc&#8230; their goal is to play everything,&#8221; lead designer Ian Frazier told <a href="http://www.strategyinformer.com/news/16427/reckoning-has-over-200-hours--worth-of-content-dev-wonders-if-they-overdid-it" target="_blank">Strategy Informer</a>. &#8220;Do every quest, every dungeon, everything possible, but as fast as possible. That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere that&#8217;s sprintable, fast travel everywhere you can, don&#8217;t do any combat you don&#8217;t need to do&#8230; that all took around 200 hours, and that was a speed run.&#8221;</p>
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		<title>Skyrim Predicts the Super Bowl</title>
		<link>http://www.wiigamingnews.com/2012/02/05/skyrim-predicts-the-super-bowl/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/skyrim-predicts-the-super-bowl/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[While everyone on the internet is busy running Madden simulations to predict the Super Bowl we thought we&#8217;d take a different approach. In order to determine the winner between the Patriots and the Giants, we&#8217;re taking Skyrim&#8216;s home-grown patriots, the &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/skyrim-predicts-the-super-bowl/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>		<span>While everyone on the internet is busy running <a href="http://www.1up.com/games/xbox360/madden-nfl-12">Madden</a> simulations to predict the Super Bowl we thought we&#8217;d take a different approach. In order to determine the winner between the Patriots and the Giants, we&#8217;re taking <a href="http://www.1up.com/games/pc/elder-scrolls-v">Skyrim</a>&#8216;s home-grown patriots, the Stormcloaks, and pitting them against the country&#8217;s giants.</p>
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		<title>Yakuza: Dead Souls Wants to be Every Zombie Game</title>
		<link>http://www.wiigamingnews.com/2012/02/05/yakuza-dead-souls-wants-to-be-every-zombie-game/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/yakuza-dead-souls-wants-to-be-every-zombie-game/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[You know a trend is getting out of hand when even the complaints about it start to grate on the nerves; that said, I&#8217;m going to take it easy on the zombie-game genre in this brief look at Sega&#8217;s upcoming &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/yakuza-dead-souls-wants-to-be-every-zombie-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>		<span>You know a trend is getting out of hand when even the complaints about it start to grate on the nerves; that said, I&#8217;m going to take it easy on the zombie-game genre in this brief look at Sega&#8217;s upcoming addition to the <a href="http://www.1up.com/do/search?term=yakuza">Yakuza</a> series, <a href="http://www.1up.com/games/ps3/yakuza-of-the-end">Dead Souls</a>. It&#8217;s difficult to ignore the recent plague of zombie games, so there&#8217;s no point in stating the obvious with empty complaints. Instead, why don&#8217;t we attempt to figure out just what&#8217;s inspiring all of them? </p>
<p>
Outside of the general public&#8217;s fascination with reanimated flesh, filling a game with undead foes serves as a promising prospect for developers; after all, who needs to program complex A.I. when you can give all of your game&#8217;s enemies the intelligence of a grunt from <a href="http://www.1up.com/games/pc/doom">Doom</a>? It also helps that zombie tropes are so well-known (and expected) that developers don&#8217;t need to exert much creativity. You&#8217;ve got some undead humans, maybe a few mutations sprinkled in here and there, and a cast of characters looking to get from point A to point B without getting devoured. Hell, it even gives your protagonists the chance to murder thousands and come out at the end with clean hands, unlike <a href="http://www.1up.com/games/ps3/uncharted">Uncharted&#8217;s</a> Nathan Drake.</p>
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		<title>Mass Effect 3 Demo Shows the Absurdity of Xbox Live Gold</title>
		<link>http://www.wiigamingnews.com/2012/02/05/mass-effect-3-demo-shows-the-absurdity-of-xbox-live-gold/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/mass-effect-3-demo-shows-the-absurdity-of-xbox-live-gold/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
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				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[Downloading the upcoming February 14 Mass Effect 3 demo will upgrade the subscriptions of Xbox Live Silver members to Gold so that all players can sample the game&#8217;s multiplayer before its release on March 6. The temporary upgrade system that &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/mass-effect-3-demo-shows-the-absurdity-of-xbox-live-gold/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>		<span>Downloading the upcoming February 14 <a href="http://www.1up.com/games/xbox360/mass-effect-3">Mass Effect 3</a> demo will upgrade the subscriptions of Xbox Live Silver members to Gold so that all players can sample the game&#8217;s multiplayer before its release on March 6.</p>
<p><p>
The temporary upgrade system that the demo takes advantage of indicates that Xbox Live as we know it is so outdated that it can&#8217;t cope with offering users a single demo. The current XBL Gold/Silver division needs to change. After five years of Microsoft&#8217;s biggest competitor offering multiplayer for free the console maker maintains what amounts to a $60 annual surcharge to play online. Online gaming is not new or novel &#8212; it gained popularity nearly 20 years ago. Even consoles began supporting the function in the Dreamcast era. Multiplayer gaming should come standard with any system in 2012.</p>
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		<title>What You Need To Know About DOTA 2</title>
		<link>http://www.wiigamingnews.com/2012/02/05/what-you-need-to-know-about-dota-2/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/what-you-need-to-know-about-dota-2/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
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				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[No matter how popular DOTA gets, it can still be hard to find fellow players &#8212; even at the 1UP/IGN office, a fair amount of people don&#8217;t even know what it is. For the newbies, DOTA is a user-created scenario &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/what-you-need-to-know-about-dota-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>		<span>No matter how popular DOTA gets, it can still be hard to find fellow players &#8212; even at the 1UP/IGN office, a fair amount of people don&#8217;t even know what it is. For the newbies, DOTA is a user-created scenario done in the <a href="http://www.1up.com/games/pc/warcraft-iii-reign-chaos">Warcraft III</a> World Editor. It actually stands for &#8220;Defense of the Ancients,&#8221; and is free to play for anyone who already owns Warcraft III and its expansion. There has historically been one important barrier to entry into its community though: difficulty. DOTA has always been complex, deep, and robust; and it maintains a steep learning curve. </p>
<p>
The map (or mod, or game, or however you want to classify it) was passed along to different unpaid developers, and has been curated by the long-time anonymous developer &#8220;IceFrog&#8221; for the last seven years. I have been an active player since 2004, and was hooked with my first game. Playing DOTA with my friends regularly is easily the geekiest thing I&#8217;ve ever done. If someone walks in and you are playing <a href="http://www.1up.com/do/search?term=Battlefield">Battlefield</a> or <a href="http://www.1up.com/do/search?term=Call+of+Duty">Call of Duty</a>, he or she can understand right away what&#8217;s going on in the game. But when a friend walks in on me playing DOTA, it&#8217;s not simple. They hear me shouting at my four friends on Ventrilo things like, &#8220;Where&#8217;s our courier and why didn&#8217;t anyone call missing on Pudge!? He just came bot with QoP and ganked the s&#8212; out of me!&#8221; </p>
<p>
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		<title>Six Game Design Crimes on Trial</title>
		<link>http://www.wiigamingnews.com/2012/02/05/six-game-design-crimes-on-trial/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/six-game-design-crimes-on-trial/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:08 +0000</pubDate>
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				<category><![CDATA[Wii Gaming News]]></category>

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		<description><![CDATA[Feature Share it: Tweet Six Game Design Crimes on Trial Take a look at how gaming&#8217;s worst transgressions would fare in a court of law. By: Marty Sliva February 3, 2012 I hate to be the bearer of bad news, &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/six-game-design-crimes-on-trial/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<h1>Six Game Design Crimes on Trial</h1>
<h2>Take a look at how gaming&#8217;s worst transgressions would fare in a court of law.</h2>
<p><span>By: <a href="http://www.1up.com/do/my1Up?publicUserId=6175022" target="_blank">Marty Sliva</a></span><br />
	<span>February 3, 2012</span></p>
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<p>I hate to be the bearer of bad news, but the world of video games is rife with crime &#8212; and I&#8217;m not talking about virtual decapitations in <a href="http://www.1up.com/games/mortal-kombat" target="_blank">Mortal Kombat</a>, or the countless murders of the <a href="http://www.1up.com/do/search?term=grand+theft+auto" target="_blank">Grand Theft Auto</a> series. The misdeeds in question are those committed on the design level; crimes where the player ends up being the victim. We&#8217;ve gathered an identity parade of recent games guilty of committing various degrees of injustice, and equated them to what we believe are their real-world crime equivalents.</p>
<p><img src="http://www.1up.com/media/03/9/3/4/lg/727.jpg" /></p>
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		<title>‘Outernauts’ trademarked by Insomniac, could be part of EA Partners deal</title>
		<link>http://www.wiigamingnews.com/2012/02/05/%e2%80%98outernauts%e2%80%99-trademarked-by-insomniac-could-be-part-of-ea-partners-deal/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/%e2%80%98outernauts%e2%80%99-trademarked-by-insomniac-could-be-part-of-ea-partners-deal/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:07 +0000</pubDate>
		<dc:creator></dc:creator>
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		<description><![CDATA[The wily gentlemen at NeoGAF have spotted a copyright registration by Insomniac Games for something called Outernauts, supposedly a new game the developer is working on. If you thought the company was already working on &#8220;O-something,&#8221; you&#8217;re also right: Overstrike &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/%e2%80%98outernauts%e2%80%99-trademarked-by-insomniac-could-be-part-of-ea-partners-deal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> The wily gentlemen at NeoGAF have spotted a copyright registration by Insomniac Games for something called Outernauts, supposedly a new game the developer is working on. If you thought the company was already working on &#8220;O-something,&#8221; you&#8217;re also right: Overstrike was announced at last year&#8217;s E3. But Outernauts is new, and Insomniac has also registered &#8220;outernauts-game.com,&#8221; and &#8220;outernauts-game.net,&#8221; so the game, as they say, is afoot.</p>
<p>There&#8217;s more, too: A Google search for the recently unburied title revealed a wiki page that was apparently meant for EA Partners marketing planning, and revealed both Overstrike and Outernauts, along with &#8220;Respawn&#8221; (probably the new project from the studio of the same name), The Secret World (which EA is publishing with Funcom) and &#8220;Populous,&#8221; which might be a new version of that old strategy series. And as if all of that isn&#8217;t enough, the wiki page was created by one &#8220;pmarineau,&#8221; which matches up to Phil Marineau, who happens to be EA&#8217;s director of marketing.</p>
<p>Whew! Did we mention that the NeoGAF folks were wily? We&#8217;ve contacted Insomniac for comment on this one, but it&#8217;s unlikely they&#8217;ll confirm at this point. We&#8217;ll probably just have to wait for the official Outernauts announcement to know what it&#8217;s all about.&#8217;Outernauts&#8217; trademarked by Insomniac, could be part of EA Partners deal originally appeared on Joystiq on Sat, 04 Feb 2012 16:30:00 EST.  Please see our terms for use of feeds.<br />
Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments</p>
<h3>You May Also Want To Read:</h3>
<ol>
<li><a href="http://gamecrazy.com/uncategorized/insomniac-confirms-it-wont-make-more-resistance-games/" rel="bookmark" title="Insomniac confirms it won’t make more Resistance games">Insomniac confirms it won&#8217;t make more Resistance games</a> Insomniac has confirmed it will not make any more Resistance&#8230;</li>
<li><a href="http://gamecrazy.com/uncategorized/price-insomniac-is-done-with-resistance-sony-isnt/" rel="bookmark" title="Price: Insomniac is done with Resistance, Sony isn’t">Price: Insomniac is done with Resistance, Sony isn&#8217;t</a> Insomniac CEO Ted Price went to the YouTubes for a&#8230;</li>
<li><a href="http://gamecrazy.com/uncategorized/insomniac-done-with-resistance/" rel="bookmark" title="Insomniac done with Resistance">Insomniac done with Resistance</a> Insomniac CEO Ted Price has said the company is done&#8230;</li>
</ol>
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		<title>Arkham Asylum action figures coming to Japan</title>
		<link>http://www.wiigamingnews.com/2012/02/05/arkham-asylum-action-figures-coming-to-japan/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/arkham-asylum-action-figures-coming-to-japan/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:07 +0000</pubDate>
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		<description><![CDATA[Not to be confused with the upcoming line of DC figures based on the Caped Crusader&#8217;s escapades through Gotham and its related institutions, these new figures from Square Enix recreate Batman: Arkham Asylum&#8217;s Harley Quinn, who happens to come with &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/arkham-asylum-action-figures-coming-to-japan/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> Not to be confused with the upcoming line of DC figures based on the Caped Crusader&#8217;s escapades through Gotham and its related institutions, these new figures from Square Enix recreate Batman: Arkham Asylum&#8217;s Harley Quinn, who happens to come with her own little Scarface, as well as a new armored Batman variant.</p>
<p>Each toy comes with interchangeable hands and accessories and will be available in Japan this May for &yen;5,800, or about $76.Gallery: Batman: Arkham Aslyum (Square Enix Figures 2)Arkham Asylum action figures coming to Japan originally appeared on Joystiq on Sat, 04 Feb 2012 13:00:00 EST.  Please see our terms for use of feeds.<br />
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		<title>THQ partners with Innovative Leisure for digital and mobile</title>
		<link>http://www.wiigamingnews.com/2012/02/05/thq-partners-with-innovative-leisure-for-digital-and-mobile/</link>
		<comments>http://www.wiigamingnews.com/2012/02/05/thq-partners-with-innovative-leisure-for-digital-and-mobile/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 02:00:07 +0000</pubDate>
		<dc:creator></dc:creator>
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		<guid isPermaLink="false">http://www.wiigamingnews.com/2012/02/05/thq-partners-with-innovative-leisure-for-digital-and-mobile/</guid>
		<description><![CDATA[You gotta hand it to THQ, despite posting a $56 million loss last quarter, the publisher is still willing to take a risk on bringing a fresh-faced developer into the fold. Of course, when you take into account that said &#8230; <a href="http://www.wiigamingnews.com/2012/02/05/thq-partners-with-innovative-leisure-for-digital-and-mobile/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> You gotta hand it to THQ, despite posting a $56 million loss last quarter, the publisher is still willing to take a risk on bringing a fresh-faced developer into the fold. Of course, when you take into account that said developer is staffed by a who&#8217;s who list of classic game designers, the proposition sounds less risky.</p>
<p>Innovative Leisure, the brand-new developer in question, touts Seamus Blackley, Ed Logg, Ed Rotberg, Rich Adam and others among its ranks. If those names sound slightly familiar, it&#8217;s for a good reason: Blackley co-wrote the original Xbox proposal and helped shepherd the product into existence. Meanwhile, Logg was responsible for Asteroids, Centipede and Gauntlet, while Rotberg and Adam were responsible for Battlezone and Missile Command, respectively.</p>
<p>The studio will focus on creating titles for mobile, downloadable and social platforms; THQ is applying Innovative Leisure&#8217;s extensive collective experience in design-driven experiences to produce accessible titles that work well in small doses. Here&#8217;s hoping for a Saints Row-themed Missile Command clone for iOS and Android. THQ partners with Innovative Leisure for digital and mobile originally appeared on Joystiq on Sat, 04 Feb 2012 11:30:00 EST.  Please see our terms for use of feeds.<br />
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