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Monthly Archives: January 2012
Retronauts Lunch Break: The Week in Review
Every weekday, the Retronauts Lunch Break brings you a dose of classic gaming action, but there’s no need to worry if you can’t watch our livestream; every Friday, we’ll feature a roundup of all the videos produced over the past … Continue reading
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Final Fantasy XIII-2 Reveals a Series in the Throes of Awkward Adolescence
Age 13 was a tough year for me. After making my way innocently through elementary school as a naive, good-natured, obedient, straight-A student, I found myself suddenly thrust into the world of junior high, where the traits that had helped … Continue reading
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Indie Game: The Movie wins big at Sundance
Indie Game: The Movie is really good, apparently — writers, directors, producers, editors and camera crew James Swirsky and Lisanne Pajot won Best Editing in the Sundance World Cinema Documentary Competition last night. We offer a sincere, hearty congratulations to … Continue reading
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EA’s Playfish VP finds another social group in Accel Partners
John Earner, London vice president and general manager of EA’s social-games subsidary, Playfish, has left to join venture capital Accel Partners. Playfish runs EA’s Facebook offerings, including The Sims Social, FIFA Superstars and Restaurant City, all of which Earner oversaw … Continue reading
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2K Marin co-founder, BioShock artist lists unannounced IP on his resume
2K Marin is busy busting some alien assignations with the first-person version of XCOM, but apparently it has plenty of artillery to throw around. J.R. Hogarth de la Plante, one of the founders of 2K Marin in 2007 and the … Continue reading
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Triple Town’s Spry Fox sues Yeti Town dev 6Waves Lolapps
Triple Town developer Spry Fox has filed a copyright infringement suit against casual game studio 6Waves Lolapps over its latest release Yeti Town, which Spry Fox claims is a “blatant copy of Triple Town.” Last month, 6Waves Lolapps released Yeti … Continue reading
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Weekly Wrap-Up: Wii U Edition
In some surprisingly good news, Nintendo has revealed more details for the Wii U. This is good timing for us since we have a ton of CES videos showing off the … Continue reading Weekly Wrap-Up: Wii U Edition
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Egoraptor’s Sequelitis analyses Super Castlevania IV
The art of game design is a subtle, delicate craft that requires expertise, dedication and ingenuity to truly master. It’s a skill that also goes largely uncelebrated, considering that the best game design is often unnoticeable when properly implemented. Sequelitis, … Continue reading
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Capcom announces Ace Attorney 5, HD iOS versions of 1-3
At a 10th anniversary event for the Ace Attorney series in Tokyo, Capcom officially announced Ace Attorney 5, revealing the above logo. No specifics about the game were offered, including date, platform, or characters — and there’s no character silhouette … Continue reading
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Weekly Webcomic Wrapup is back on the stage of history
SoulCalibur 5 comes out on Tuesday, so we thought we’d take this opportunity to take a look back at the very first tale of swords and souls, eternally retold. Soul Edge (Soul Blade in North America) was released in arcades … Continue reading
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