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Monthly Archives: March 2011
Insomniac Community Day 2011: Pressing the Flesh with the Fans
At Insomniac’s annual community day, the developers of Resistance and Ratchet & Clank pressed the flesh with the fans, answered questions, showed off demos, gave out a bunch of swag, and even made a few announcements. The event, which is … Continue reading
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Alleged Talent Thieving Leads to Injunction Against THQ
A court in Quebec has granted Ubisoft an injunction preventing THQ from violating the non-solicit clauses of Ubisoft Montreal’s employees. This development comes after a number of employees at the Assassin’s Creed studio departed from the company under suspicious circumstances. … Continue reading
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Safety is Most Important to Pokemon Director
It’s an accepted fact that — no matter how huge a hit it would be — we won’t be seeing a Pokemon game on, say, Facebook anytime soon. Besides Nintendo’s own quirks, there’s another reason why such a thing isn’t … Continue reading
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Bust-A-Move Universe 3DS Review
Bust-A-Move Universe stops just shy of being an irredeemably terrible game, but it’s certainly not good. If you’ve played any version of Bust-A-Move over the past 15 years or so, you should know exactly what to expect here: You control … Continue reading
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In Defense of Zynga’s Metrics-Driven Game Design
One of the criticisms of Zynga’s line of social networking games is that they are designed primarily using metrics. The company’s chief games designer, Brian Reynolds, denies that this is the case and believes the influence of metrics on Zynga’s … Continue reading
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Steambot Chronicles 2 Officially Cancelled
Despite the fairly decent amount of news coming out in this week’s issue of Famitsu, the magazine is overall looking a little sad. With only 160 pages (an average issue easily breaks 250) and no reviews at all, it reflects … Continue reading
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Motomu Toriyama Talks About Making Heroines
How does Motomu Toriyama, the Square Enix director whose most recent project was Final Fantasy XIII, approach designing the women that populate his games? “The first aspect of a heroine’s design we decide upon depends on the game we’re making,” … Continue reading
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Sony to Release PSP Remake of Olde-Japan RPG
This week’s issue of Famitsu magazine in Japan has a lot of key info for fans of Vanillaware and the Resident Evil series, but for the truly hardcore among console JRPG fans, the real big news of the week is … Continue reading
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Ratchet & Clank Dev Won’t Develop NGP Games In-House
Insomniac Games’ franchises are sure to end up on NGP, but Insomniac is unlikely to develop any of them itself. It’ll provide support, sure — just don’t expect its focus to stray from its newfound multi-platform development projects for PlayStation … Continue reading
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Vanillaware Returns With Grand Knights History
The new issue of Famitsu magazine this week brings the first word on Grand Knights History, a brand-new PSP role-playing game and the first title from Tokyo-based Vanillaware since Wii action game Muramasa: The Demon Blade in 2009. Grand Knights … Continue reading
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