Dead to Rights: Retribution Review

I want to know the thought process behind releasing a title like Dead to Rights: Retribution. I imagine the mission statement was to create a hyper-violent-bare-bones-generic-third-person-shooter-with-no-replay-value-and-a-dog. If that was the case, then Violation Games new title succeeds in spades. And while the argument could be made that other third-person games have bigger budgets and a better development staff, my chief complaints don’t have anything to do with the game’s lack of polish.

Nothing is inherently broken about DTR:R. I never fell through the floor, the shooting mechanics work as intended, the A.I. isn’t that bad, it looks okay, and the game never crashed. My issues are that this game is so damn generic, shallow, and content with being nothing special, it surprises me that it asks you to pay full price at the door.

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