Archive for April, 2010

Next Call of Duty to be Formally Announced on Friday

Thursday, April 29th, 2010



Somewhat lost in the controversy surrounding Infinity Word is the fact that another Call of Duty will be out this year, this time from Treyarch. That game is set to be revealed this week later this week over on Gametrailers.

The announcement will be accompanied by a teaser trailer that will put to rest the speculation that has surrounded the game for several months now. With Activision now ready to move on from World War II, word is that Treyarch is tackling the Vietnam War.

That speculation was bolstered back in February when Activision put out a casting for major characters from the real-life Military Assistance Command Vietnam, which was active from 1964 – 1972.

Dead to Rights: Retribution Review

Thursday, April 29th, 2010

I want to know the thought process behind releasing a title like Dead to Rights: Retribution. I imagine the mission statement was to create a hyper-violent-bare-bones-generic-third-person-shooter-with-no-replay-value-and-a-dog. If that was the case, then Violation Games new title succeeds in spades. And while the argument could be made that other third-person games have bigger budgets and a better development staff, my chief complaints don’t have anything to do with the game’s lack of polish.

Nothing is inherently broken about DTR:R. I never fell through the floor, the shooting mechanics work as intended, the A.I. isn’t that bad, it looks okay, and the game never crashed. My issues are that this game is so damn generic, shallow, and content with being nothing special, it surprises me that it asks you to pay full price at the door.

N64 Sin & Punishment Almost Used Wii Remote-like Sensor

Thursday, April 29th, 2010



Sin & Punishment: Star Successor is on track to launch in the U.S. this summer, a decade after the N64 original was released in Japan. To bring North Americans who haven’t played the Virtual Console version up to speed, president Satoru Iwata gathered several developers who were involved with the original project to discuss their memories for the latest Iwata Asks.

Particularly interesting is the revelation that a peripheral was in development for the N64 at the time that would have functioned as a pointer of sorts.

Treasure president Masato Maegawa briefly mentioned the peripheral during the discussion, but said that the developer decided not to use it because it would have lengthened development time.

This Day in History: 3DO Quits the Hardware Business

Thursday, April 29th, 2010

On this day in 1997, The 3DO Company officially left the hardware business, focusing instead on multi-platform game development.

First sold in Ocober of 1993, the 3DO Interactive Multiplayer was a fairly powerful console for its time, and the first designed from the ground up to take advantage of the CD-ROM rather than ROM-based cartridges.

Metal Gear Solid Peace Walker Almost Feels Like Metal Gear Solid 5

Thursday, April 29th, 2010

Metal Gear Solid: Peace Walker is out in Japan. After a day playing and exploring Snake’s new abilities, I’m starting to see that it isn’t a side chapter like 2006′s Metal Gear Solid Portable Ops — it’s essentially Metal Gear Solid 5.

The game’s opening sequence has been available as a demo since TGS 2009. However, to avoid spoilers, Kojima Productions removed several key lines from the cinematics for that version. With the missing lines restored for this final release, Peace Walker’s story begins rolling from the very beginning.

The Best, Worst Atari Commercials

Thursday, April 29th, 2010

The Best, Worst Atari Commercials
30 Years, 30 Ads.

By Scott Sharkey

In honor of the 30-somethingish anniversary of the Atari 2600 (well, in a couple months) we’ve decided to gather all our favorite old ads together in one convenient place. You’ll laugh. You’ll cry. You’ll beat yourself unconscious with a brick trying to knock all the stupid jingles out of your head. No, it’s not timely, but this crap is timeless.

This feature is dedicated to the memory of those people who share a birthday with the system and have been tragically struck down by the sudden feeling of being very, very old.

Atari Games

Despite what you might initially think, this ad is not some kind of oddity. If anything it’s most frequent type of Atari advertisement we’ll encounter here. Over the course of half a decade we’ll repeatedly revisit the theme of Atari turning normal families into screaming goddamn dingdongs.

Berzerk

Five Key Events in Red Dead Redemption’s Opening Hours

Thursday, April 29th, 2010

Rockstar is a company that likes to be in control, and with every demo of Red Dead Redemption that’s come along so far, they’ve kept a pretty tight reign on what I’ve been able to see. There was the mission and combat demo, the multiplayer demo, and even the open-world-aspects demo. But as a sandbox game, it’s hard to get a real feel for what’s in store when you don’t have the freedom to go and do whatever you want. Well, with a few weeks left before the game’s release, Rockstar finally lets me play the game for a few hours from the very beginning.

The only problem is, you already know about most of what I play. Through the other impressions and videos already out, we’ve covered a lot of the game, so for this final piece of preview coverage, I’m picking out five key events in the game’s opening hours.

Halo 2 Fans Still Playing After Xbox Live Shutdown

Thursday, April 29th, 2010

Halo 2

Sometimes telling a loved one goodbye for the last time is just too painful, especially after spending the better part of the last decade at one another’s side. Such is the case for a handful Halo 2 fans who’ve refused to let go of their first-person shooter of choice, even after Microsoft pulled the plug on the original Xbox Live roughly two weeks ago.

It turns out these intrepid gamers have been able to remain connected to the old Live service as long as they don’t shut down their consoles or lose their internet connection. As a result, there are still around 13 people still playing Halo 2 online. The initial group of holdouts started much, much larger, but — as tends to happen when you leave your system on for weeks at a time — many have dropped out due to their consoles overheating, random disconnects, and other issues.

A fellow going by the name of Joe Campbell decided to chronicle this stalwart bunch of Halo players in a thread on the official Bungie forums. You’ll find his updated list of remaining Halo 2 users inside, as well as links to any livestreams that may still be running.

Shadow of the Colossus Movie Still in the Works and Going 3D?

Thursday, April 29th, 2010

Shadow of the Colossus

We’ve heard next to nothing about the Shadow of the Colossus movie since we heard last year that Justin Marks, writer of the spectacularly awful Street Fighter: The Legend of Chun-Li, was working on a script. We still have no concrete details about it, but Marks was tapped for a quote in an LA Times story (via CVG) about the popularity of 3D films and was credited as writer of the Shadow of the Colossus film.

“3D continues to speak to the elimination of the middle creatively,” he said in the story. “If you don’t have an action tentpole that can conceivably be thought of in 3D, you may as well make small indie movies because the studios aren’t going to be that interested.”

Given that statement, it’s hard to think that he would then go and work on a SotC movie that isn’t in 3D. And with 3D being all the craze, surely Sony would want to go all out with a new action movie. It’s not confirmation of anything, but given the current trend, 3D seems like a safe bet.

PlayStation Move "So Much More Accurate" Than Wii, Says Cohort Studios

Thursday, April 29th, 2010

PlayStation Move

Scotland-based game developer Cohort Studios has a thing or two to say about the next wave of motion controllers. The studio is currently hard at work on The Shoot, an on-rails shooter designed for the PlayStation Move, and it’s pretty safe to say Cohort’s sold on the tech.

“The PlayStation Move is a great piece of hardware,” Cohort CEO Lol Scragg told Develop in a recent interview. “It has a fantastic feel to it and it’s incredibly accurate. We’ve had no issues with it, and the hardware and the libraries have come on well.”

But how does Sony’s device stack up against the competition? “Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii remote],” Scragg said. “And it’s not just across the X and Y-axis either, the Z-axis is really accurate as well.”