Though also known and beloved for its work on the Geometry Wars franchise, Bizarre Creations primarily made its name over the last decade with the sim-leaning (but still arcade-oriented) Project Gotham Racing series for Microsoft. Now under the wings of Activision, the studio is just a couple months away from finally releasing its newest take on the racing genre, Blur, a high-impact, weapons-based title with a strong emphasis on social gaming.
At a recent event to check out the game’s multiplayer modes prior to the just-launched online beta test, we had an opportunity to speak with lead designers Ged Talbot and Gareth Wilson in separate interviews to discover what factors led to Blur’s creation, the importance of the beta, and what the future might hold for the Liverpool, England-based studio.