Making games is hard. Computer languages take years to master, and no one person can realistically create their own title from scratch anymore. Well, unless they’re Jonathan Mak. But Nintendo seems set to change that with its next WarioWare game, WarioWare D.I.Y.
At the Nintendo Media Summit, the company showed off the game, and walked me through the stage making process. Unlike, say, LittleBigPlanet, the crux of DIY lies in its creation tools. They aren’t just an addition for people who want to dig further into the game — they are the game. But Nintendo obviously learned some lessons from Sony’s creative playground: The tutorials (and there are a lot of them) gently introduce you to all the concepts that make-up a WarioWare “micro game.” From simple, “when this object touches another object, you win” to, “When you tap this object, it start swinging in an arc and allows you to stick a finger in a nose.” If you’ve seen it in a WarioWare game already, you can recreate it in DIY.