Bringing Dead Space to the Wii could go horribly wrong — developer Visceral Games could turn Dead Space:Extraction into a sterile, kid-friendly adventure complete with a comic sidekick and an endearing lesson at the end. But as Mike Nelson pointed out in his previous hands-on session with the game, Extraction doesn’t skimp on the mature themes for its trip to the Wii.
It’s no secret that Extraction eschews the original game’s third-person view in favor of on-rails shooting action, but the developer isn’t trying to turn the narrative-heavy Dead Space into a simple House of the Dead-style, “blast anything that moves” shooter either. Your ammo isn’t as limited as in the original Dead Space (you always possess one gun with unlimited bullets, in fact), but to be an effective alien slayer requires using all your ammunition (and abilities like Stasis — which temporarily freezes enemies) intelligently.